3dHull
Computes all faces of the 3-dimension hull of a point set. *No four points must be coplanar*, or else random results will be returned. All faces will point outwards.
Time: O(n²) 49 lines tested on SPOJ CH3D
Needs: "Point3D.h"
content/geometry/3dHull.h ā Johan Sannemo, source: derived from https://gist.github.com/msg555/4963794 by Mark Gordon
typedef Point3D<double> P3;
struct PR {
void ins(int x) { (a == -1 ? a : b) = x; }
void rem(int x) { (a == x ? a : b) = -1; }
int cnt() { return (a != -1) + (b != -1); }
int a, b;
};
struct F { P3 q; int a, b, c; };
vector<F> hull3d(const vector<P3>& A) {
assert(sz(A) >= 4);
vector<vector<PR>> E(sz(A), vector<PR>(sz(A), {-1, -1}));
#define E(x,y) E[f.x][f.y]
vector<F> FS;
auto mf = [&](int i, int j, int k, int l) {
P3 q = (A[j] - A[i]).cross((A[k] - A[i]));
if (q.dot(A[l]) > q.dot(A[i]))
q = q * -1;
F f{q, i, j, k};
E(a,b).ins(k); E(a,c).ins(j); E(b,c).ins(i);
FS.push_back(f);
};
rep(i,0,4) rep(j,i+1,4) rep(k,j+1,4)
mf(i, j, k, 6 - i - j - k);
rep(i,4,sz(A)) {
rep(j,0,sz(FS)) {
F f = FS[j];
if(f.q.dot(A[i]) > f.q.dot(A[f.a])) {
E(a,b).rem(f.c);
E(a,c).rem(f.b);
E(b,c).rem(f.a);
swap(FS[j--], FS.back());
FS.pop_back();
}
}
int nw = sz(FS);
rep(j,0,nw) {
F f = FS[j];
#define C(a, b, c) if (E(a,b).cnt() != 2) mf(f.a, f.b, i, f.c);
C(a, b, c); C(a, c, b); C(b, c, a);
}
}
for (F& it : FS) if ((A[it.b] - A[it.a]).cross(
A[it.c] - A[it.a]).dot(it.q) <= 0) swap(it.c, it.b);
return FS;
};