LinkCutTree
Represents a forest of unrooted trees. You can add and remove edges (as long as the result is still a forest), and check whether two nodes are in the same tree.
Time: All operations take amortized O(log N). 90 lines Stress-tested a bit for N <= 20
content/graph/LinkCutTree.h — Simon Lindholm, source: https://github.com/ngthanhtrung23/ACM_Notebook_new/blob/master/DataStructure/LinkCutTree.h
struct Node { // Splay tree. Root's pp contains tree's parent.
Node *p = 0, *pp = 0, *c[2];
bool flip = 0;
Node() { c[0] = c[1] = 0; fix(); }
void fix() {
if (c[0]) c[0]->p = this;
if (c[1]) c[1]->p = this;
// (+ update sum of subtree elements etc. if wanted)
}
void pushFlip() {
if (!flip) return;
flip = 0; swap(c[0], c[1]);
if (c[0]) c[0]->flip ^= 1;
if (c[1]) c[1]->flip ^= 1;
}
int up() { return p ? p->c[1] == this : -1; }
void rot(int i, int b) {
int h = i ^ b;
Node *x = c[i], *y = b == 2 ? x : x->c[h], *z = b ? y : x;
if ((y->p = p)) p->c[up()] = y;
c[i] = z->c[i ^ 1];
if (b < 2) {
x->c[h] = y->c[h ^ 1];
y->c[h ^ 1] = x;
}
z->c[i ^ 1] = this;
fix(); x->fix(); y->fix();
if (p) p->fix();
swap(pp, y->pp);
}
void splay() {
for (pushFlip(); p; ) {
if (p->p) p->p->pushFlip();
p->pushFlip(); pushFlip();
int c1 = up(), c2 = p->up();
if (c2 == -1) p->rot(c1, 2);
else p->p->rot(c2, c1 != c2);
}
}
Node* first() {
pushFlip();
return c[0] ? c[0]->first() : (splay(), this);
}
};
struct LinkCut {
vector<Node> node;
LinkCut(int N) : node(N) {}
void link(int u, int v) { // add an edge (u, v)
assert(!connected(u, v));
makeRoot(&node[u]);
node[u].pp = &node[v];
}
void cut(int u, int v) { // remove an edge (u, v)
Node *x = &node[u], *top = &node[v];
makeRoot(top); x->splay();
assert(top == (x->pp ?: x->c[0]));
if (x->pp) x->pp = 0;
else {
x->c[0] = top->p = 0;
x->fix();
}
}
bool connected(int u, int v) { // are u, v in the same tree?
Node* nu = access(&node[u])->first();
return nu == access(&node[v])->first();
}
void makeRoot(Node* u) {
access(u);
u->splay();
if(u->c[0]) {
u->c[0]->p = 0;
u->c[0]->flip ^= 1;
u->c[0]->pp = u;
u->c[0] = 0;
u->fix();
}
}
Node* access(Node* u) {
u->splay();
while (Node* pp = u->pp) {
pp->splay(); u->pp = 0;
if (pp->c[1]) {
pp->c[1]->p = 0; pp->c[1]->pp = pp; }
pp->c[1] = u; pp->fix(); u = pp;
}
return u;
}
};